Numbers, a learning app released by Tangible Play for their Ipad attachable device OSMO, is a game changer in the elementary school classroom. Tired by worksheets and menial tasks, students can experience and engage with their classroom tasks as digital games including tangrams and puzzles. Tangible Play is teaming up with another big hitter in the educational publishing field, Houghton Mifflin Harcourt, to create activities for their Go Math! and Math Expressions series. Tangible Play is certainly making education a creative endeavor.