
Susan Scutti writes about the impact that technology has on teenagers and their ability to learn in the classroom. Scutti describes how technology has had a proven negative and positive impact on students who are striving to learn in the classroom. She also writes that teachers have yet to understand and harness the involvement of technology in the classroom.
Is your teenager a gamer? He or she may be better at math than they lead on to be.
Technology is both positive and negative when it comes to learning.
Susan Scutti describes how those students who regularly played video games were more likely to excel in math and science. Scutti speculates that trend is due to the students’ engagement in challenges that exercise their mind. Conversely, Scutti explains how students who spend large amounts of time on social media underperform in the classroom. Susan Scutti implies that students who hang out on social media sites are not engaging in stimulating and challenging material, which is why they are underperformed.
Posso discovered that students who spent higher than average time social networking each day had below-average performance on the tests, while students who spent more than the usual time gaming achieved at levels above the average.
Laura Lurns · Learning Success expert
Key takeaways
- The bad reputation of video games may be unjustified.
- Research shows that teens that play video games score above average in reading, science and math.
- Research shows that teens that use social media more than average score worse than their peers in math.
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